"Hands-On: Polished Rip and Tear in the 30-year-old SNES DOOM"
🕹️ **Hands-On: Polished Rip and Tear in the 30-year-old SNES DOOM**
🚀 Reliving a Classic: SNES DOOM 30 Years Later
In 1995, an unbelievable programming achievement occurred. The venerable SNES – a console from 1990 – managed to host a convincing port of id Software's iconic first-person shooter (FPS), DOOM. 30 years later, we take a fresh look at this impressive conversion.
💻 The Remarkable SNES DOOM Conversion
When DOOM hit the PC scene in 1993, it took everyone by storm. It was a pioneer in the FPS genre and a prime reason to invest in an expensive PC setup for the next-gen platforms that emerged around the middle of the decade. The SNES, which had been launched three years earlier, wasn't expected to handle such a demanding game, but it did so nonetheless.
Thanks to Randy Linden and his custom "Reality" game engine, as well as the second revision of Argonaut's Super FX chipset, we got a remarkable SNES port of DOOM. Read on to learn more about this incredible achievement.
🌟 The Man Behind the Magic
Learn about the man responsible for upgrading the SNES DOOM with the Super FX 3 chip – Randy Linden.
🎮 Hands-On with the Limited Run Port and Retro-Bit's Rumble Pad
Take a closer look at the latest port of SNES DOOM from Limited Run Games and the retro rumble pad from Retro-Bit to enhance your gaming experience.
🔍 A Closer Look at the Super FX 3 Upgrade
Learn more about the technical improvements and enhancements made to DOOM on the SNES with the Super FX 3 chip.
🎯 Key Takeaways
- The SNES DOOM port was a remarkable programming achievement in 1995.
- Randy Linden, the custom "Reality" game engine, and the Super FX chipset made this conversion possible.
📚 Resources
- Read the full article on TimeExtension
- Meet the man upgrading SNES DOOM with the Super FX 3 chip – TimeExtension
🎉 Final Words – Relive the Classic Experience!
Grab your controller, put on your nostalgia glasses, and prepare for a journey back to 1995. The SNES DOOM port may be 30 years old, but it still stands as an impressive programming achievement that's worth experiencing for yourself.
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